Game of the Month

Mahjong

4 Players • 60-90 Min • Medium — Classic Games

A traditional tile-matching game where players draw and discard tiles each turn, racing to build a winning hand made up of specific sets and patterns. Part strategy and part memory, it rewards players who can track what's been discarded while keeping their own hand flexible enough to adapt as the game unfolds. Whoever completes a valid winning hand first takes the round.

Staff Picks

GEORGE’S PICK

Hot Streak

2-9 Players • 20 Min • Light — Party Games

A loud, chaotic betting game where players place their bets on which mascot racer will cross the finish line first — and then just sit back and scream as the race unfolds. All the strategy happens before the race even starts, so once the dice are rolling, it's pure cheering, booing, and chaos until a winner crosses the line.


DANI’S PICK

Mysterium

2-7 Players • 42 Min • Light-Medium — Gateway Games

A cooperative mystery game where one player takes on the role of a ghost trying to help the other players — the psychics — solve their own murder. The ghost can't speak, so they communicate only through strange, dreamlike picture cards, leaving the psychics to interpret the clues and piece together the suspect, location, and weapon before time runs out. Everyone wins or loses together, making it a great pick for groups who enjoy creative guessing over head-to-head competition.


TYREL'S PICK

Parks

1-5 Players • 30-60 Min • Medium — Enthusiast Favorites

A beautifully illustrated game where players guide two hikers along the trail across four seasons, collecting resources, snapping photos, and gathering the memories needed to visit real U.S. National Parks. Each trail changes between seasons, so you're constantly weighing whether to grab a resource now or hold out for a better spot, all while gear and campsites give you extra ways to get ahead. Whoever collects the most points from parks, bonuses, and photos by the end of the hike wins.


MARTIN'S PICK

2-6 Players • 30 Min • Light — Party c

King of Tokyo

A fast, loud dice-chucking game where players take on giant monsters battling for control of Tokyo. Each turn, roll the dice up to three times to collect energy, heal damage, or smash your opponents, deciding when it's worth the risk to push into the city and when it's smarter to retreat. Be the first monster to rack up 20 victory points, or simply be the last one standing, to win.


SASHA’S PICK

The Hobbit: There and Back Again

1-4 Players • 30 Min • Light — Gateway Games

A roll-and-write adventure game where each player retraces Bilbo's journey through eight iconic moments from The Hobbit, drafting dice each round and using them to mark off paths, overcome obstacles, and complete the chapter in their own adventure book. Since everyone plays from their own book at the same time, it's quick to teach and keeps the whole table engaged simultaneously rather than waiting through turns. Whoever makes the best use of their dice to complete each chapter's goals comes out on top.


CARMEN'S PICK

MLEM: Space Agency

2-5 Players • 30-60 Min • Light — Party Games

A push-your-luck game where players send a crew of catstronauts up into space together, rolling dice each round to decide whether to keep riding the rocket toward big rewards or bail out early and play it safe. Since everyone shares the same ship, you're constantly reading the room — betting on how far the group as a whole is willing to push its luck before the mission crashes. Whoever gets all their cats safely out onto planets and moons first, or has the most points when the missions run out, wins.